Nova Drift

2021年3月3日
Download here: http://gg.gg/oiw1c
Nova Drift is a Roguelite space shooter, fusing a classic arcade experience with modern action-RPG elements. Your ship rapidly evolves as you defeat enemies, allowing you to shape its abilities and weaponry to your desires in a matter of minutes. In depth beginners guide, offering tips and tricks, to help you master Nova Drift. Controls (key mapping) Most users will just flash into the game, to find out that the game is perfectly playable with the mouse. Accelerating, shooting and steering. What more do you need? 1st beginner tip: – go to control settings. Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. Nova Drift is a “Roguelite” space shooter that merges an exemplary arcade involvement with present-day activity RPG components. Your ship quickly advances as you rout foes, enabling you to shape its capacities and weaponry to your wants in merely minutes. Recognition in the Nova Drift Blog, Discord, and Reddit. Your name in the Special Thanks section of the game credits. Two Nova Drift keys to give to your friends (or your enemies, they’re your keys), a key for the game OST, and a bundle of games from the Pixeljam catalog.
*Nova Drift Best Builds
*Nova Drift Wiki
*Nova Drift Super Mods
*Nova Drift Wiki
*Nova Drift Build
*Nova Drift Torrent
*Nova Drift Game
Hitting beta March 20, and launching on March 25th, this update adds long awaited gear and mods to the game, many of which were suggested by our community. As always, a bunch of bug fixes and balance changes are included. Here are the highlights:Changelog UpdatedNew GearWeapon: Thermal Lance
*Charge up and sustain a focused lance of heat to burn targets and make them vulnerable to further damage
*While sustaining Thermal Lance, you also fire twisting sparks that are affected by your projectile mods
*Thermal Lance and its sparks ignite targets for 120 burning damage /s
*Damage from Thermal Lance and its sparks apply vulnerability to targets
*Vulnerability increases the damage targets take from all sources. After targets stop receiving vulnerability for one second, the effect falls off over time
*-35% thrust and -50% rotation speed while charging
*Damage: Thermal Lance damage scales with its charge level
*Spark damage: 8
*Spark count: 1
*Spark rate of fire: 7.5 /sShield: Shockwave
*Shockwave releases waves that ebb and flow, pushing targets and projectiles around it
*When your shields reset after its cooldown, Shockwave releases a forceful wave which deals 120 damage and applies +20% vulnerability to targets it hits
*Shields: 60
* Cooldown: 7 secondsBody: Carrier
*You automatically assemble and deploy Swarm Constructs, which apply vulnerability to targets
*While a damaged shield protects you, a portion of your Swarm Constructs are assigned to recover your shields
*While your shield is down or you have no shield, Swarm Constructs gain increased movement speed and rate of fire
*-10% rate of fire
*Hull: 110
*Thrust: 75
*Swarm Constructs: Type: Basic construct. Rarely created as standard or advanced constructs with improved abilities
*Construct limit: 4 + 1 for every 2 of your levels
*Hull: 8 Damage: 5. Applies 0.25% vulnerability
*Rate of fire: 1.5 /s Assembly time: 1 secondNew Super Mods Charged Mines
*Your mines charge your weapon at 100% of your charge rate
*Charged Shot no longer applies to you
*-25% mine trigger radius
*Your mines constantly take 2 damage /sMortar
*Your mines are deployed at high velocity, in your firing direction(s), when you fire
*Your mines detonate at low velocity instead of detonating within a trigger radius
*-20% mine damage and mine effect
*If you fire with no mines assembled, a mine is deployed and 15% + 5 of your current hull and shields are removed. This removal cannot be mitigated, but also can not reduce hull or shields below 1Reworked ModsLoaded Mines
*On detonation, your mines fire your weapon in a radial spread
*The number of weapon instances produced by Loaded Mines is determined by your rate of fire and projectile count
*For weapons that charge innately, your mines charge your weapon at 75% of your charge rate. Additionally, they constantly take 2 damage /sMinefield
*Your mines are deployed all at once in a cluster
*+3 mine construct limit
*+50% mine assembly speed
*-50% mine maximum hull
*-25% mine damage, total mine effect, and mine trigger radius
*Your mines cause a chain reaction when they detonateOther Notable Changes
*Loaded Mines and Retribution have switched places on the tree, allowing mine builds to have access to this key mod earlier
*Auto Mines has been replaced by Minefield
*Interceptor Allies can now properly utilize innately charging weapons (Vortex and Thermal Lance)
*New battle BGM added: Superlumen and Superlumen (Warped), for Endless and Wild Metamorphosis, respectively
*Rancor has been reworked. It now has quite an explosive effect when triggered (roughly 5 times its previous magnitude), but wears off over time
*Dozens of bug fixes and minor adjustmentsUp Next: Enemies 2.0
The player character has outgrown its opponents. With nearly 200 upgrades in the game, it’s time to turn the focus of developments to the enemies we face. It’s time to bring enemies and their capabilities up to the standard of quality that has been given to the player character.
Enemies, and the ways they spawn are some of the oldest and most outdated systems in the game (Nova Drift is 5 years old and grew from a small hobby project.) Many players have voiced concerns about enemy spawns, diversity, bullet-hellishness, and the relatively narrow build options for surviving past wave 200. With Draft Mode and Boss Rush coming up on the road map, I see this as an opportunity for a rework that satisfies these issues while also improving fun and choice.
I’ll break it down:
*Older enemies will get a new coat of paint, while new enemies will be introduced to the game, both early game and late game. The quality bar for how an enemy looks and behaves will be raised.
*Enemies will spawn with ’roles’ within formations, such as a protector or support of another unit.
*Steps will be taken toward removing the need for a ’spammy’ late game. Enemies will trend toward tactical, dangerous, and diverse instead of numerous. In other words, encounters will be deadly for reasons which are better than ’there were too many mines and bullets on the screen.’ As a result, the rate of spawns and the speed scaling of enemies at high waves can be reduced without being made easier.
*The above fits better with Nova Drift’s upgrade system, which incentives builds that require set up and timing. Right now, ’area clear’ strategies are overwhelmingly more important than intended, while dealing single target damage isn’t as viable.
*Enemy spawns will be revised. Instead of always entering from the edges without warning, enemies might fade in from the depths of space, warp in from a portal, or enter via the borders with a HUD warning.
*The wave spawning system will become more dynamic and procedural, allowing greater variance while being easier for me to tweak.Nova Drift Best Builds
Rather than one big update that attempts to fix all these issues at once, these changes will be rolled out over a series of updates, mixed in with the usual content updates (albeit less of them).An Example of Enemies 2.0A Peek At An Upcoming EnemyIn Other News: We’re Now Using Feature Upvote for Feedback and Requests
This message is from V2Blast, our Community Manager:
We appreciate all the feedback and feature requests you’ve given us! As the community continues to expand across more and more platforms, though, it’s becoming trickier to make sure all of your ideas get the attention they deserve. We want to make sure all of your ideas get seen. We’d also love a way for everyone to see which requests are the most popular and which are already planned or in progress.We want to have one central place where we can gather feature requests from the whole community - Discord, Steam, itch.io, GOG, and any other platforms that the game may expand to in the future. As a result, we’re moving to a single centralized platform for managing feature requests, called Feature Upvote: https://novadrift.featureupvote.com/You can suggest your own ideas there, and upvote or comment on others’ requests as well. In order to post, you only need to provide a name and email address (visible only to us) - no login required. New submissions require approval before becoming publicly visible, so don’t despair if yours doesn’t show up right away.Some of the existing feature requests from the Discord and the Steam forums may be added to Feature Upvote over time, but feel free to resubmit your own ideas there if someone hasn’t already suggested it there! There’s a lot to sift through, and you probably understand your own ideas better than we do. Make sure to search whether someone has already suggested your idea before making a new post!
- V2Blast, Community ManagerSupporting Nova Drift
Steam Reviews really help! Please do take a moment to fill out a short review, even if its just a few words. It just might make a big difference. Why Steam Reviews Matter
Thanks to you guys, Nova Drift has 98% positive reviews. That’s awesome! However, as the game is introduced to larger audiences, this will be increasingly difficult to maintain, especially once outside of early access. Indie games with little to no marketing budget like Nova Drift depend on positive reviews to convince content creators and streamers to spread the word about the game, as well as to entice larger businesses, like consoles, to work with us. This is good news for players, as small developers must rely on creating great games instead of paid advertising in order to succeed– but it only works if the community has our back!
Beyond that...
Thank you all for your continued support and enthusiasm. Please join our community and share your thoughts on Nova Drift on the Discord. Happy Drifting!
Best,Please enable JavaScript to view the comments powered by Disqus.Nova Drift Azimuth is now live!Read the Full Patch Notes: Nova Drift Version 0.30.5
Over the last few months, we’ve been working on the exciting tech needed for Enemies 2.0, which includes enemy behaviors and formations. While the tech is finished, we haven’t had the time to implement it yet. This will be a big design challenge, and any change to enemies this large is certain to incur a lot of rebalance needs. Additionally, it’d be nice to have new enemies and bosses ready to take full advantage of the tech. For these reasons, this will be included in a later update. That said, there are plenty of improvements in this update that are ready!
Hot on the scales of the Ouroboros update, the Azimuth update is here to entertain you while you wait for Enemies 2.0. We’ve got:New Localization
We’re proud to announce that Brazilian Portuguese, Japanese, and Polish languages are now supported! Just head over to settings to toggle language options if your game does not auto-detect it.Revised Roadmap
The roadmap needed to be updated to reflect my latest understanding of the game’s trajectory based on progress and player feedback. Please keep in mind that these tend to be... mercurial at best :)Enemy Entrances
Certain enemies can now enter anywhere on the battlefield via emerging from the background or utilizing portal technology. This helps reduce instances where the player is blitzed from off-screen.Enemy Overhaul: Celestials
These feared creatures now boast improved visuals and revamped attacks to match their ferocity!Construct Improvements
Allies can now utilize Charged Shot and Siege Weaponry. Additionally, several constructs now have refined movement.BOOOOOOST!
Rainbow cycling improves everything, right? Added about a dozen new instances of rainbow cycling for the BOOST power up and improved existing effects.Help Nova Drift Get More Free Updates?
Steam Reviews really help! Please do take a moment to fill out a short review, even if its just a few words. It just might make a big difference.Why Steam Reviews Matter
Thanks to you guys, Nova Drift has 98% positive reviews. That’s awesome! However, as the game is introduced to larger audiences, this will be increasingly difficult to maintain, especially once outside of early access. Indie games with little to no marketing budget like Nova Drift depend on positive reviews to convince content creators and streamers to spread the word about the game, as well as to entice larger businesses, like consoles, to work with us. This is good news for players, as small developers must rely on creating great games instead of paid advertising in order to succeed– but it only works if the community has our back!
Thank you all for your continued support and enthusiasm. Please join our community and share your thoughts on Nova Drift on the Discord. Happy Drifting!
Best,Nova Drift: Ouroboros UpdateRead the Full Patch Notes: Nova Drift Version 0.29.0
This update adds highly requested new and reworked gear to the game, many of which were suggested by our community. Additionally, the the Wild Metamorphosis game mode has been improved. As always, a bunch of bug fixes, new features, and balance changes are included. Here are the highlights:New Body Gear: Leviathan
If you’d told me a year ago that you’d be able to control a player character larger than any boss in Nova Drift, I would not have believed you.
Body Gear: Leviathan
*You have 10 base body segments
*You have +1 segment for each of your levels
*Segments take -75% damage from targets and enemies
*Segments additionally take -75% burn damage and crash damage from enemies
*+0.5% global damage per segment
*+0.5% knockback resistance per segment
*The faster a segment is rotating, the more crash damage is dealt, up to 600%
*Hull: 50 + 2 per body segment
*Thrust: 100Reworked Body Gear: Assault
The Assault body has been given more advantages to give self-firing builds a little boost. The new ’Empowered’ keyword results in 300% damage and +30% velocity, blast radius and projectile size. Moving forward, I’ll be adding it to other mods.
Body Gear: Assault
*When you fire your weapon, it has a 8% chance of being empowered
*15% improved rate of fire, projectile spread, and projectile velocity
*+15% resistance to mobility-reducing effects from your weaponry
*-10% maximum shields
*Hull: 90
*Thrust: 100Reworked Shield Gear: Orbital
Formerly known as ’Helix Shield’, this has been fully overhauled by popular request!
Shield Gear: Orbital
*Your shield is orbited by 3 energy orbs
*The orbs release a damaging pulse when they touch targets, at a frequency that scales with your shield cooldown
*Damage dealt to you or your shield increases the charge of the orbs, increasing their size and damage
*At a certain charge threshold, the orbs collide with enemy projectiles, degenerating their damage and size or destroying them outright
*The orb charge falls off over time
*Shields: 110
*Cooldown: 7.5 secondsNew Wild ModsRare Wild Mod: Quantum Decoherence
*+5 levels
*You lose all rerolls and can never gain moreRare Wild Mod: Maelstrom Nova Drift Wiki
*While your shield protects you, you are wreathed in a maelstrom that pushes targets and enemy projectiles around you
*Damage dealt to you or your shield adds to the effect and radius of the maelstrom
*The effect and radius of the maelstrom falls off over timeNova Drift Super ModsRare Wild Mod: Grandeur
*+2 levels
*+8% crash damage, knockback to targets, and crash knockback resistance
*+8% size
*-12% thrust
*Grandeur will not appear again in the random mod pool for your next 2 upgrades
*Recursive: This mod may be taken multiple timesRare Wild Mod: Spontaneous Generation
*When an enemy is killed, there is a chance you spawn one or more Swarm Constructs from its wreck
*The greater the maximum hull of the enemy killed, the greater chance one or multiple Swarm Constructs are created
*Swarm Constructs take 0.75 hull damage /s
*Recursive: This mod may be taken multiple timesRare Wild Mod: Evolutionary Niche
*Your body gear unique powers are improved by 10%
*Adds ’THE VOID’ mod to the random wild mod pools, which cannot be removed
*Recursive: This mod may be taken multiple timesNova Drift Wiki
Additionally, many old Wild Mods have been reworked, and several have been powerfully buffed. For instance, Phantom Strike and Outrage Module now trigger the ’Empowered’ effect, seen on the Assault body.Other Good Stuff
*You gain additional gear choices at account level 25 and 50, to a maximum of 7. This means that with 7 choices, it will never cost more than 1 reroll to get the gear you want
*Added a new BGM, ’Recursor’, to both Standard and Wild Metamorphosis modes
*More settings for damage numbers
*Big changes for Construct AI, especially for Swarm Constructs
*Added the game credits to the main menu
*The pause menu reports more stats
*Dozens of balance changes and bug fixesEnemies 2.0 ProgressNova Drift BuildNova Drift Torrent
As promised, Enemies 2.0 is now the primary focus of development. If you’re just joining the community, you can read a lot more about it here, in the second half of my earlier post:Nova Drift Game
TL;DR: Enemies 2.0 is a huge update that drastically overhauls the wave system, and the enemies you face. This includes how they enter the world and interact with each other. It will be released in many small parts. Beyond raising the bar on enemies, the overhaul aims to improve Nova Drift’s variety, scaling, and fairness, while emphasizing tactical gameplay, improving build versatility, and reducing general chaos and confusion.Please enable JavaScript to view the comments powered by Disqus.
Download here: http://gg.gg/oiw1c

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